Fog of War
Limited visibility forces careful reconnaissance and tactical scouting. Map control is earned through calculated advances and risk assessment.
Indie deep-tech game studio · P2P grid RTS
A prototype 2D real-time strategy with P2P multiplayer via PeerJS and an AI opponent. Grid-based tactics on a calculator battlefield — no RNG, no speed-clicking, pure system design and match simulation.
Gameplay Preview
Early prototype footage showing the current state of the calculator-grid battlefield.
About & Gameplay
AxiomWar is a prototype 2D RTS played on a coordinate grid. Players build bases, manage fog of war, control unit formations, and face off via P2P or against an AI opponent — classic strategy depth on a minimal, calculation-focused canvas.
Limited visibility forces careful reconnaissance and tactical scouting. Map control is earned through calculated advances and risk assessment.
Construct production structures and synthesize units directly on the grid. Expand your economy while managing defensive lines.
Arrange units into tactical formations and split squads on the fly to multi-task, flank, or hold chokepoints.
Fortify positions with upgradable defensive towers. Allocate resources between static defense and mobile army pressure.
Core Features
AxiomWar combines classic RTS depth — base building, fog of war, unit control — with a P2P networking model designed for direct, server-free matches.
Real-time multiplayer runs over PeerJS data channels. Client-to-client architecture keeps the simulation lightweight and server-independent.
Practice against a grid-based AI that builds bases, manages fog of war, and applies tactical pressure — a sparring partner for strategy refinement.
Limited visibility drives reconnaissance and scouting decisions. Map control rewards calculated risk-taking and intelligent unit placement.
Construct and expand your base on the grid. Synthesize units, upgrade defensive towers, and balance economy against military output.
Technology Stack
Browser-first rendering for a fast tactical grid interface.
Client-to-client match flow via PeerJS data channels.
Static file server (Flask), deployment pending.
Not yet deployed — planned as part of the production rollout.
Cloud Foundation
AxiomWar is a deep-tech deterministic RTS with a massive, mathematical backend execution. Managing a complex, zero-RNG lockstep simulation as an indie developer requires rock-solid cloud infrastructure — from match servers and player data to low-latency networking. We are planning to use AWS to take the game from a local prototype to a production-grade, scalable multiplayer service, accelerating development with tools like Kiro along the way.
Cloud. Scalable. Planned.
Our plan is to run match servers, player data, and telemetry on AWS battle-tested infrastructure — the foundation needed to support deterministic multiplayer at scale as we move out of local prototyping.
We plan to run dedicated match servers on AWS compute (EC2/Fargate) to support server-side validation and matches beyond what pure P2P can reliably handle at scale.
Player identity, match history, and telemetry data will live on AWS-managed storage (RDS/DynamoDB), giving us a persistent, queryable record of gameplay as the player base grows.
Once we move past local prototyping, AWS global infrastructure is what we are building toward for the low-latency hosting and networking that live multiplayer operations need.
Technical Architecture
Two complementary flows separate real-time match synchronization from planned backend telemetry and gameplay analysis.
Development Status
Current development focuses on the core grid engine and P2P networking, with lockstep synchronization and cloud infrastructure planned as next milestones.
Closed beta preparation in progress
> Closed Beta
Receive development updates and early access invitations for the AxiomWar prototype.
Contact the Team